FAST RECHARGES

See, I told you I'd cover this.

Another important factor in stock class paintball is the fact that you're going to run out of air. When that happens, you're going to have to change 12-grams. Luckily I also have a pretty efficient drill for this action as well. First you have to find out how many shots you can get out of a 12-gram. This should be done at the beginning of every stock day, as temperature and humidity changes will effect C02 consumption. (This is also covered in "How to Play With A Pistol" so it may be familiar to some players reading this.)

The whole idea is to know EXACTLY how many shots you can get out of a 12 gram. The best way to know for sure is to shoot all your shots over the chrony. You should shoot at a rate of one shot every four seconds. (If you hose with a twelve gram, you'll get less shots out of it. The CO2 has to expand into the valve for it to be efficient. Besides, you have limited paint in your marker, hosing isn't the wisest thing to do.) When your velocity drops to 250 feet per second (fps), that's how many shots you'll have that will break on your opponent. Don't stop there. Keep shooting until you get to 230 fps. This will tell you the maximum amount of shots you will get out of a twelve gram. Read the following example, and you'll see what I mean.

Let's say you can get 15 shots before you hit 250 fps and you can get another five until you hit 230 fps. Those last five shots are for EMERGENCY SITUATIONS ONLY. Those last five shots better be hitting a loader, or other hard object, or THEY WILL NOT BREAK.

Or you can do what I do and put a gauge on your stockgun. Putting a gauge on a stockgun was the smartest thing I ever did. It sure helps during a game, mainly because I always lose track of the number of shots I've fired. A quick glance let you know how you're doing.

(To be completely honest, the REAL reason why I've adopted the use of pressure gauges is not because I need to keep track of twelve gram consumption during a game. I put them on to prevent what I call it the "Seventy-Five Cent Mistake". I've stopped counting the number of times [it's in the hundreds of thousands, I'm sure] I've dumped a full twelve gram thinking it was empty.)

DURTY DAN'S RECHARGE DRILL

When you get to the 250 fps shot or the reading on your gauge where you know you don't have many more shots

  1. Pull out full twelve gram and hold with thumb or between pinky and ring finger of the hand holding pistol grip of the marker
  2. Dump empty 12-gram
  3. With hand holding the plug or bucket (depending on type of q-changer you're using) grab the full 12 gram from the other hand
  4. Insert into q-changer and charge stockgun (unmodified Sheridan markers will require a priming shot. Just remember to tip marker so no balls will feed when you pump the marker for the priming shot.)

I have used this system to great success. The guys and gals I routinely play with have better sense than to rush me when I'm changing 12-grams. Stock players who haven't played against me before think that it's a good time to rush me, especially when they hear the tell-tale hiss of escaping C02. However, by the time they get to where I am, they end up staring into the business end of a fully loaded and charged stockgun. (It's hilarious to see their eyes get as big as dinner plates when they come to the grim realization that they're road pizza!)


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