Face Mask
The portion of a goggle system that covers the nose and lower face,
as well as sometimes providing protection to the temples and ears.
Face mask without temple and ear protection
Fasst Change
This is the commercial name for an after market accessory for
Sheridan paintmarkers. The standard CO2 twelve gram plug takes approx
14 turns to remove, and cannot be removed if there is even the slightest
amount of pressure left in the power system. The Fasst Change replaces
this plug with a new threaded opening and larger plug. The threaded
opening is a collar which screws into paintmarker where the original
factory plug would normally go. This collar had a more coarse set of
threads to match the new plug and they plug can come out in one and one
half to two turns, even if the power system is fully charged.
Although a trademarked name, it is also a generic term for other
replacement plugs of similar design and is a term used normally in
conjunction with Sheridan-based markers.
The Fasst Change in action!
Feeder
The proper name for a bulk feeding device. Commonly referred to as a
loader (probably due to the use of the trade name Viewloader) this device
is described under the definition of Bulk Feeder. This definition was
placed here in order to try and establish the difference between the terms
loader and feeder.
FEEDER: That which FEEDS paintball into the paintmarker.


(L)200 ball (C)40 ball (R)60 ball
LOADER: that which is used to LOAD paintballs into a marker or feeder.

(L)Wide mouth loaders (R)Standard loaders
The terms are widely accepted as interchangeable, which is fine, until talk about bulk loading tubes is included. Then the term Loader becomes ambiguous. In Great Britain they refer to Feeders as "hoppers" (which, in actuality, is what they are) and loading tubes as pots. Perhaps this is the English penchant towards exactness and avoiding ambiguity. Perhaps it is simply the same reason why they called trucks "lorries", cigarettes "fags" and drive on the other side of the road; because they're British, and that's how they do things.
Feed System
The generic term for the combination of feeder and elbow or any type
of design that allows paintballs to be fed into the marker. For example a
feed system may be a bulk feeder, a stick feeder or a spring loaded tube.
Feet Per Second
The standard unit of measurement for velocity. We use feet per
second because that is how firearms chronographs measure velocity, and
we use these chronographs to measure muzzle velocity of paintmarkers.
Also, most ballistic information is provided in fps and thus can be more
easily applied to paintball technology.
For more detailed information on Chronographing see Chronographs in Durty Dan's Paintball Information Services.
Field Strip Screws
These are screws with large knobs on them. Essentially it allows the
player to break his marker down, without the use of tools. This is very
handy, when you are participating in a big game or scenario game and you
are not allowed to bring tools on the field. The problem is that because
the field strip screws are hand tightened, they may work loose. This
incurs disastrous results, as I have personally witnessed a player
autotrigger his pump action marker into about three pieces, as the
vibrations worked the screws completely out. Tightening them with tools
prevents this disaster, but defeats the purpose of having field strip
screws. It is one of paintball's conundrums.
Field strip screws, note large knobs
Fill Station
Large bulk tanks with a special valve arrangement which are designed
to fill smaller CO2, nitrogen and high pressure air systems that are used
to power markers. Each of the three gases have a separate fill station and
special requirements.
Fill station fittings
Filter
Used to prevent dirt from entering the marker's valve system from the air source.
Typical in-line filter
Flag Grab
Flag Pull (qv)
Flag Hang
The act of taking the flag and actually draping it over the designated
rope, tape, branch, etc in the designated area. This is required to actually
win the game, in most cases. It is also the generic term for winning the
game. The flag may be the opposition's flag, your team's flag or a central
flag, depending on the game scenario.
Flag Pull
The act of removing the flag from where it was hanging. In some
instances, especially in competitive play, the team which gets the first
flag pull recieves points for their efforts (the actual flag hang being
worth further points). In the recreational level, the first pull may be used
to settle a dead-locked game (the time expired before any flags were
hung) or as a matter of personal prestige and bragging rights. The flag
may be the opposition's flag, your team's flag or a central flag, depending
on the game scenario.
"I got the flag! I got the flag!"
Flag Station
An area on the field used as a starting point for teams and/or where the flag is held. A flag station can also be in the centre of the playing area.
Fog
The condensation that collects on the inside of a goggle lens, usually when the ambient air has a high humidity factor. Players who wear glasses and goggles often complain that while the lenses do not fog their glasses do.
Fore Grip
Commonly used to describe the pump on a pump-action marker.
However the correct term is applied to an area on, around or beneath the
barrel of a semi-automatic marker in order to give the player something
to hold on to. This is preferable to simply holding the barrel as most fore
grips are ergonomically designed for such a purpose. Some fore grips are
vertical and may match the pistol grip of the marker. Some fore grips
come from the factory some are available as after market accessories.
The fore grip also seems to make some paintmarker profiles more
aesthetically appealing.
fps
Feet Per Second. (qv)
Full Auto
Fully Automatic Action. (qv)
Fully Automatic Action
This action is best described as a semi-automatic action that will continue firing as long as the trigger is depressed and the power source is still providing gas. The full auto action comes in two varieties, electro-pneumatic and gas powered. The electro-pneumatic action works with a small computer circuit board and a simple selector switch, the chips can be programmed to fire single shots, bursts of three to five paintballs, or fire until the trigger is released. The gas powered full auto actions usually have a selector switch for single shot and full auto.
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All of the articles in the "virtual book" Durty Dan's Paintball Information Services are free to use for webpages, school projects, reference and to promote paintball to players and the non-playing public. Credit for the source of the information should be included in the bibliography or references page.
© Durty Dan Enterprises 2000. All rights reserved. All works contained herein are under copyright of the author Durty Dan. While the Terms of Use are broad they do not include the right to republish this work in any publication (hardcopy or electronic) for the purposes of personal financial gain.